As we come to the end of this course, I’ve taken time to reflect on my progress: how I met the learning outcomes, the challenges I faced, and how this experience will influence my future career choices. I’ve gathered all these reflections into this piece, which represents my learning journey throughout the term. This is my final portfolio.
How Learning Informs Interactive and Multimedia Experiences
In the words of John Dewey, “If we teach today’s students as we taught yesterday’s, we rob them of tomorrow” (Cobb, 2022). This reminds us that educational tools must continually evolve, moving beyond simple, traditional materials towards designs that intentionally support learners’ cognitive processes. At the start of this course, we examined Mayer’s Cognitive Theories of Multimedia Learning.
These theories showed me how easily poor design can overwhelm working memory, and how intentional choices can support better understanding. I began noticing this everywhere: in my daily creates, in the way I structured my own multimedia story, and even in how I gave peer feedback. Mayer’s principles helped me understand not just what to design, but why certain approaches work better for learners. Overall, this taught me to see the “nooks and crannies” of multimedia design and to recognize how thoughtful choices can make learning clearer, more engaging, and more effective.
Applying multimedia design principles in planning my educational resources.
When designing educational resources, we have to be really careful about how we apply Mayer’s principles, because many instinctive choices can make learning more difficult rather than effective. So when I was designing my multimedia story, I kept going back to my notes to make sure I was giving viewers the most effective experience.
In the draft stage, I was deliberate in mapping out my narrative and deciding how I would retell it to viewers. I intentionally avoided creating cognitive overload by keeping the structure simple and ensuring that every element served a purpose. I was also intentional about the types of media I chose—text, images, and video. This aligns with Dual Coding Theory and the Multimedia Principle, since combining visuals with text supports deeper learning.
In the final version, I focused on clarity and flow. I applied the Segmenting Principle by breaking the story into smaller, manageable sections so learners could process information at their own pace. I also used the Coherence Principle by removing unnecessary details and keeping only essential text, images, and video clips. These choices are clearly demonstrated in my final multimedia story post, where the improvements from draft to final show how my understanding of multimedia design principles strengthened my planning (Multimedia Draft) (Multimedia Final).
Design Thinking in Multimedia Learning Projects
I finally understood the design‑thinking process when I was transitioning my multimedia story from the draft to the final version. I noticed myself naturally using a backward design approach, which I first learned about in our course notes (Design Thinking Notes): I started with a clear goal and let that guide every decision I made. My goal for the multimedia story was to create a truly immersive experience for all viewers. I outlined this in my draft, and as I moved into the final version, I kept asking myself whether each choice supported that outcome. Choosing video over audio and using a conversational tone are some of the choices that supported this goal.
One thing I found myself doing repeatedly was iterating. I wrote my final version over several days, constantly returning with new ideas and better ways to express key moments. Each time I revised, it felt like I understood my story and my design choices better. Looking back, I can see that I moved through the entire design process: I understood what I wanted to achieve, I planned out how to get there, I tried different approaches, and I reflected on what worked and what needed improvement.
Applying storytelling principles to create effective learning opportunities.
The storytelling notes from class helped me understand how powerful storytelling can be in learning (Storytelling Notes). They explained how tone, mood, and word choice influence how a viewer connects with a story, and this made me more aware of the choices I was making in my own work.
One principle that stood out to me the most was Show, Don’t Tell. I used this throughout my daily creates (Daily Creates), where showing what I did through visuals often communicated the experience better than just describing it. This same idea guided my decisions in my final multimedia story. When I was choosing which media to keep, I focused on pieces that actually showed the moment or helped the viewer feel what I felt. If something didn’t support that, I left it out. Tone and mood also played a big role in shaping my final story. Since it was a reflective piece, I had to make sure the writing and the media matched that feeling. The whole process showed how tone and mood complement each other, and that understanding helped keep my piece consistent.
Principles of effective interactive multimedia design.
To apply the principles of effective interactive multimedia design, I first had to fully understand them, and once I did, I found myself instinctively using them in several areas of my work. I saw this in my daily creates, one specific example is the meaningful object daily create (DC- June 1st-7th). For that task, I had to show an image of an object that had meaning to me; once I chose the image I wanted to use, I immediately knew I needed a short write‑up so the reader would understand the context behind it. The multimedia principles helped me decide how to write that explanation: what I included, what I left out, and the tone I used. This is only one of several instances where I found myself applying these principles naturally, and understanding them made it easier to create work that felt intentional, consistent, and clear for the viewer.
Creating a Variety of Prototype Artifacts
Throughout this course, we used various educational tools, and the first one we worked with was this webpage. At first, I didn’t realize how helpful it would be, but as I used it more, I saw how giving a learner space to practice while being taught can really support improvement; I actually noticed this in myself. As we moved through the course, I found myself engaging in more forms of creative output. I worked with several visual pieces through my daily creates, and experimented with various tools for my multimedia story— things I’m not used to (Daily Creates). The class we had on user interface and design with Paul Hibbitts tied everything together, showing how much freedom we have to experiment with our tools and design something that fits the story we want to tell. Overall, creating different prototypes helped me understand how flexible multimedia can be and how much creativity it allows when you’re willing to explore it.
Appropriate use of GenAI
Throughout this course, I was intentional about using GenAI only as an educational support tool rather than relying on it to generate my ideas. Many of the tasks we engaged in — the daily creates, the stories, and even this final portfolio — were very personal and needed human ideas, something AI cannot offer. My creative pieces came directly from my own experiences and thoughts. I used AI in a strictly supportive way: mainly to help tighten my writing and clean up spelling or punctuation. An example of this would be my multimedia story final, where I wrote the full piece myself and then used AI to recheck spelling, punctuation, and polish grammar. My goal was never to have AI create anything for me, but simply to use it as a tool to review the work I had already done.
Challenges I faced throughout the course
One of the main challenges I faced throughout this course was applying the redundancy principle and learning to cut out unnecessary elements in my work. I tend to over‑explain, so simplifying my writing and visuals was definitely a step outside my comfort zone. With more practice, I started getting better at recognizing what was essential and what wasn’t.
Another challenge was keeping up with the daily creates. I’m not naturally creative, and my art skills are fairly minimal. So when we were asked to make things involving audio or visuals, it was fun, but it was also very new to me. I often overthink these kinds of tasks, but repeated practice helped me loosen up and just try things without worrying too much about perfection.
Overall, these were the two greatest difficulties I faced, and consistent, repetitive practice is what helped me overcome them.
How This Learning Experience Supports My Future
This course has been a very enlightening one for me. This course reminded me that even as educators, we never really stop learning. It taught me how to design educational tools that enhance the cognitive abilities learners already have, rather than overwhelm them.
In terms of my future career, this experience will make me much more deliberate in how I approach education. Having been a TA before, I now look back and realize how much better I could have supported my students if I had understood these principles earlier. Moving forward, when I’m given similar opportunities, I’ll be far more intentional about how I design learning experiences and how I communicate information.
One thing I’ve already started applying in my daily life is the storytelling principles we learned. I didn’t realize how much the way you tell something can shape the engagement and understanding of the listener. Whether in future courses or in my career, I know I’ll carry these lessons with me as I continue to step into the world of education.
References
Cobb, M. (2017, February 17). “If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.” Passions, Ponderings. https://www.passion-pondering-practice.com/post/if-we-teach-today-s-students-as-we-taught-yesterday-s-we-rob-them-of-tomorrow
Granchelli, A. (2025). Theories of Multimedia Learning – EDCI 337. Edtechuvic.ca. https://edtechuvic.ca/edci337/2025/09/05/theories-of-multimedia-learning/
Olukareh, T. (2026). TENIOLA’S STORY – I wonder if I put a few words here? Opened.ca. https://teniolagivesclues.opened.ca/























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